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Question by daniel.mori · Oct 18, 2013 at 12:44 AM · axisvectorlocalworld

how to convert an objects local axis vector to 'world' vector.

Hi. My cube (which has been rotatated i.e. not aligned with the world axis), has its local x (red) axis pointing towards the right of my screen. I need to somehow have this as a world vector.

Can anyone help, i cant get my head around it.

Daniel

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avatar image Huacanacha · Oct 18, 2013 at 01:04 AM 1
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Transform.right will give you the local X axis in world space directly, I believe.

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Answer by meat5000 · Oct 18, 2013 at 12:46 AM

TransformPoint and TransformDirection Convert from local to world space.

InverseTransformPoint and InverseTransformDirection do the opposite.

Added from comment :

http://docs.unity3d.com/Documentation/ScriptReference/Transform-right.html

The transform's x axis in world space.

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avatar image daniel.mori · Oct 18, 2013 at 12:50 AM 0
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thats great, but do you know how I might get my local 'x' axis vector, in the first place?!?

I guess I do something like...

transform.TransformDirection(myLocalXVector) ....?

avatar image meat5000 ♦ · Oct 18, 2013 at 12:55 AM 0
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http://docs.unity3d.com/Documentation/ScriptReference/Transform-right.html

The transform's x axis in world space.

avatar image daniel.mori · Oct 18, 2013 at 12:59 AM 0
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ah man, thanks very much. I was completely unaware of that one.

avatar image meat5000 ♦ · Oct 18, 2013 at 01:04 AM 0
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No probs :) please accept answer if its what you were looking for.

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