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Object from blender having it's mesh changed when importing to unity
Hi. I have an object I made in blender and exported as fbx file, but when I import it to unity, it's mesh gets changed, some triangles are deleted and others are included. I need the object to be imported as it is in blender otherwise it doesn't fit my purposes.
Answer by DudeBrainz · Nov 26, 2018 at 11:47 PM
you could start by importing the .blend file and seeing if that works. If it doesn't, that would mean that it could be likely that there is a problem with Blender. If it imports correctly, then the problem may be with the blender export settings. Another thing you could try is to import the FBX into blender and seeing if that mesh is correct
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