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Question by fjcym11 · Dec 22, 2012 at 05:36 AM · terrainbugglitch

First Person Controller Keeps falling through the terrain

I've added the new Character Controller, followed what other people have said to do and it keeps falling through the ground, Help!!!

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avatar image Loius · Dec 22, 2012 at 07:52 PM 0
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The character controller doesn't fall through the terrain. You've changed something about it. You're probably setting its transform.position ins$$anonymous$$d of using the $$anonymous$$ove or Simple$$anonymous$$ove function.

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Answer by VicM · Dec 22, 2012 at 05:48 AM

have you tried to add a collider to the terrain?

Do you mean that the whole character falls or just a specific part of it?

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avatar image fjcym11 · Dec 22, 2012 at 06:15 AM 0
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I have and it doesnt have any effect

avatar image VicM · Dec 22, 2012 at 02:27 PM 0
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double check the following, just in case.

  • terrain has a collider and it is active

  • character has a collider in its proper position and it is active. The character collider shouldn´t be penetrating the other one.

  • the character has a rigid body component attached to it

I did a quick exercise on a brand new project and it is working with out any problems, I also used the unity character controller mobile package to try to reproduce the same behaviour.

$$anonymous$$ore details, pictures and your inspector configuration could be helpful to offer more accurate support.

avatar image fjcym11 · Dec 22, 2012 at 10:24 PM 0
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I have done what you have said, It still now flies upwards away from the terrain because of the Rigidbody

avatar image fjcym11 · Dec 22, 2012 at 10:47 PM 0
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Thanks I made a new project (I wasnt very far in into the other one) and it seems to have fixed it

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Answer by greatestprez · Dec 22, 2012 at 05:13 PM

Make sure isTrigger isnt selected

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