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EGL_BAD_MATCH-Error on Startup (Android)
Hi,
I compiled my game for android and tested it, but the Game immediately crashed. When I tried it with a blank project the same happens. I also tried to do a "Development Build" but it changes nothing.
I checked out the logcat and the error I get is the following:
D/Unity (14587): [EGL] Request: ES2 RGB24 888 24/8
D/Unity (14587): [EGL] Selected: ES2 RGBA32 8888 24/8
E/Unity (14587): [EGL] Failed to create surface
E/Unity (14587):
E/Unity (14587): (Filename: ./PlatformDependent/AndroidPlayer/Source/ContextGLES.cpp Line: 217)
E/Unity (14587):
E/Unity (14587): [EGL] Error:: EGL_BAD_MATCH: Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).
E/Unity (14587):
E/Unity (14587): (Filename: ./PlatformDependent/AndroidPlayer/Source/ContextGLES.cpp Line: 217)
E/Unity (14587):
D/Unity (14587): gfx context initialization failed
The phone is a Motorola Defy with Cyanogenmod 7.2
Am I doing something wrong or is this a bug. I already downloaded and played other unity-games from the store, so it has to be possible somehow.
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