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Question by mattlewis83 · Jul 04, 2013 at 09:23 AM · javascriptshootpickupammo

eating candy, spitting it out.

this is my pick up item script. i pick up candy. wait, there's more.

 #pragma strict
 
 private var score : int = 0;
 var guiScore : GUIText;
 
 function Start () {
     guiScore.text = "Sweets: 0";
 }
 
 function OnCollisionEnter(col : Collision){
     if(col.collider.name == "Candy"){
         Destroy(col.gameObject);
         score += 10;
         guiScore.text = "Sweets: " + score;
         print("collide with Candy");
     }
 }

i have a character that spits chewed candy. the thing is... he can spit an unlimited amount of candy as of now. i wanted him to have to pick up the candy before he spit it out... much like ammo...or...exactly like ammo. is there a way to disable the shoot function until he eats at least one candy? one candy will give him 10 ammo? my script above works well and displays a gui that indicates the amount picked up. now if only i could have that number decrease by one as he spits. i know it sounds crazy. i dont know where to start... otherwise i would be fixing this problem instead of desperation typing on a message board. any ideas? any at all? i am stumped. if you need my bullet code or spawn code let me know. all of them work perfectly. this little thing would give the collecting of candy much needed importance! thanks again. -matt

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avatar image mattlewis83 · Jul 04, 2013 at 07:57 AM 0
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on a side note... this should be fairly simple... seeing as how i do not have different ammo types and guns and such. i have tried writing a few scripts but am embarrassed to show them. they are awful and don't work. it's almost ridiculous how new i am to this whole thing. you would think i wrote them with crayon.

avatar image InfiniBuzz · Jul 04, 2013 at 09:58 AM 0
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how does your shoot/spit function look like?

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Answer by EHogger · Jul 04, 2013 at 09:49 AM

So "score" in your script is actually ammo?

in your shoot function, just do something like:

 if (score > 0){
     Shoot();
     score -= 1;
 }
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