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Question by Skevil759 · Aug 20, 2013 at 05:51 PM · function

You are not allowed to call this function when declaring a variable.

Hi everybody, I followed what was written by "simple" in this post: http://answers.unity3d.com/questions/46576/dynamically-changing-the-character-motor-script.html

particularly, here is my code:

 function Start () {
     gameObject.GetComponent(CharacterMotor).movement.maxForwardSpeed = 10.0f;
 }

but I get the following error by unity: UnityException: You are not allowed to call this function when declaring a variable. Move it to the line after without a variable declaration. If you are using C# don't use this function in the constructor or field initializers, Instead move initialization to the Awake or Start function. UnityEngine.Component.get_gameObject ()

what's wrong?

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avatar image Yokimato · Aug 20, 2013 at 06:04 PM 0
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 Character$$anonymous$$otor character$$anonymous$$otor = gameObject.GetComponent(Character$$anonymous$$otor);
 character$$anonymous$$otor.movement.maxForwardSpeed = 10.0f;

Have you tried splitting this expression up?

avatar image whydoidoit · Aug 20, 2013 at 06:25 PM 0
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I'd imagine it isn't that line doing it - do you have a declaration somewhere else that might call something? Like outside the Start function?

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Answer by Xtro · Aug 20, 2013 at 07:48 PM

is this a js or C# script?

if it's C#, do this

 ((CharacterMotor)gameObject.GetComponent<CharacterMotor>()).movement.maxForwardSpeed = 10.0f;

if js

 ((CharacterMotor)gameObject.GetComponent("CharacterMotor")).movement.maxForwardSpeed = 10.0f;
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avatar image Xtro · Aug 20, 2013 at 08:34 PM 0
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pls don't forget to mark this as answer. Thank you.

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Answer by Skevil759 · Aug 20, 2013 at 08:12 PM

if I put the quotes I get this error: 'movement' is not a member of 'UnityEngine.Component' so I removed the quotes, closed Unity3d and reopened it. now it works.

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avatar image Xtro · Aug 20, 2013 at 08:33 PM 0
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oh. I forgot to cast the object. Sorry. Just updated it in my answer.

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