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Question by JJNCreator · Jun 24, 2012 at 06:56 PM · playerjumpdamagefallhealth

Falling Damage

hey guys. i have a health bar script and i want it to lower the health when my character lands from a high place. here's the script:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerHealth : MonoBehaviour {
     public int maxHealth = 100;
     public int curHealth = 100;
     
     public float healthBarLength;
 
     // Use this for initialization
     void Start () {
         healthBarLength = Screen.width / 2;
     }
     
     // Update is called once per frame
     void Update () {
         AddjustCurrentHealth(0);
     }
     
     void OnGUI() {
         GUI.Box(new Rect(10 ,10, healthBarLength, 20), curHealth + "/" + maxHealth);
     }
     
     public void AddjustCurrentHealth(int adj) {
         curHealth += adj;
         
         if(curHealth < 0)
             curHealth = 0;
         
         if(curHealth > maxHealth)
             curHealth = maxHealth;
         
         if(maxHealth < 1)
             maxHealth = 1;
         
         healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
     }
 }

do u think some c# code would do the trick? thanks

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avatar image FLASHDENMARK · Jun 24, 2012 at 07:02 PM 0
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Where is the question at?

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Answer by ExTheSea · Jun 24, 2012 at 07:38 PM

You could use the enhanced FPSWalker Script:

http://www.unifycommunity.com/wiki/index.php?title=FPSWalkerEnhanced

I hope this helps.

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avatar image JJNCreator · Jun 24, 2012 at 08:30 PM 0
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i have a 3rd person character model. i can try this, but do u have any suggestions in case it doesn't work?

avatar image ExTheSea · Jun 24, 2012 at 08:49 PM 0
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Well it should work. It maybe doesn't work completely when you just attach this script to the model but it should work when you extract the part of the script which handels the fall damage to your walk-script.

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