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UDN_60115ee5-2147-4fcc-8ff0-dd54695f410f · Sep 06, 2020 at 02:13 PM ·
2d3doptimizationtexture2dmemory leak
Texture2D consuming too much memory
When executing my game on an Android device, it freezes at startup, and Texture2D consumes way too much memory (sprites that are only few KB in size use various MB of memory). However, this doesn't happen on editor. On editor there are almost none Texture2D loaded compared to Android, and none of the few loaded consume even 1MB.
Any hints/ideas on how to solve this?
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Answer by andrew-lukasik · Sep 06, 2020 at 03:44 PM
Compare their platform-specific overrides. Compression might be turned off for android.
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