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Question by mdagreda · Dec 20, 2012 at 07:26 PM · rotationeditorinspectorapply

How do you apply a new rotation inside the unity editor?

I set a new rotation for my object in unity in the inspector and I want to apply it as the new default rotation. Is there a way to do that?

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Answer by clunk47 · Dec 20, 2012 at 07:33 PM

You would create a Quaternion and name it what you wish, in this example I'll name it def_Rot.

C# Example

 using UnityEngine;
 using System.Collections;
 
 public class EXAMPLE
 {
     Quaternion def_Rot;

     void Start()
     {
         def_Rot = transform.rotation;
     }
 }
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avatar image clunk47 · Dec 20, 2012 at 07:35 PM 1
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Note that I defined it in Start() function. This will get the rotation on startup, then if you want to go back to it you would say something like

transform.rotation = def_Rot;

or for smooth transition back to def_Rot,

Use Quaternion.Slerp

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Answer by sparkzbarca · Dec 20, 2012 at 07:32 PM

well you can make it a prefab. then use that prefab with that rotation.

Alternatly you can open the object in a modelling program and rotate it in there and reimport it.

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