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Question by wbanquier · Nov 03, 2019 at 06:53 PM · vector3aigamepathfinding

AI Pathfinding In A Certain Height

Okay so I have been working a small game demo, and I have some entities that will follow the player and other entities, but I want to have one of my AI's stay above a certain y position and others stay below. When creating a navmesh can I set this up, or can I set this up in a script?

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Answer by lgarczyn · Nov 04, 2019 at 07:29 PM

You can simply cut the terrain in half with a large navigation-static collider, bake the mesh, then disable the collider. No unit using that NavMesh will be able to cross that part of the terrain.

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avatar image lgarczyn · Nov 11, 2019 at 05:35 AM 0
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