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Question by Bentoon · Jan 13, 2014 at 10:51 PM · togglevisibility

Toggle Visibility

Newbie Question

when I click on one object, I am trying to "turn on" the texture of another a plane called "Plane_1"

function OnMouseUp () { if (GameObject."Plane_1".renderer.enabled == false) { GameObject."Plane_1".renderer.enabled = true; } else if (GameObject."Plane_1".renderer.enabled == true) { GameObject."Plane_1".renderer.enabled = false; }

 }  

Thanks Be

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avatar image getyour411 · Jan 14, 2014 at 12:09 AM 0
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Does this compile/run? I suspect it doesn't (don't use JS myself) You probably need to create a Transform variable (let's call it target), assign the Plane_1 to it in the Editor and change all these GameObject."Plane_1" to target

avatar image Bentoon · Jan 14, 2014 at 01:35 AM 0
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@getyour411 Yup = Nope doesn't run. You're right - The problem is in declaring the variable (.js)

var taget : GameObject = Plane_1;

function On$$anonymous$$ouseUp () {

 if (target.renderer.enabled == false) {

     target.renderer.enabled = true;

 }

 else if (target.renderer.enabled == true) {

     target.renderer.enabled = false;

 }
     
 }
avatar image Bentoon · Jan 14, 2014 at 01:46 AM 0
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@getyour411 B R I L L I A N T !!! Thank you $$anonymous$$ucho!

avatar image getyour411 · Jan 14, 2014 at 01:47 AM 0
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Hardly smiles just been there/done that. I changed to Answer, please mark if you see this.

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Answer by getyour411 · Jan 14, 2014 at 01:38 AM

I don't use JS but I suspect the var dec should be var target : GameObject (and nothing else). Then, look in your Editor at the GameObject this script is attached to and you should see a new property on it that's expecting a GameObject. Drag/drop the Plane_1 object from the hierachy into that

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