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Question by unity_cGCzaDBadOY4Ag · Feb 20, 2018 at 04:50 PM · multiplechildrentogglemesh renderer

How to disable multiple renderer in gameobjects children

Hey, I need to toggle multiple Mesh Renderer which are all children of an game object per MouseDown.

Here you can see a picture of my scene:

alt text

All the houses on the tables should disappear if I click on one of them. I tried to find a solution for several hours now and came up with this script:

 using UnityEngine;
 using System.Collections;
 
 public class clickonoffmulti : MonoBehaviour
 {
 
     void OnMouseDown()
     {
         gameObject.GetComponentInChildren<Renderer>().enabled = !gameObject.GetComponentInChildren<Renderer>().enabled;
     }
 }

For that, I put all the houses as children under a simple cube (as hitbox for clicking), but only the Mesh Renderer of the cube itself turns on and off. Is there a way to click on any of the houses and turn them all on and off at the same time? where should I place the script for that purpose?

Sorry for my noob question, I started with C# in Unity just some days ago;)

unbenannt.jpg (215.5 kB)
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Answer by unity_cGCzaDBadOY4Ag · Feb 20, 2018 at 05:15 PM

As a temporary solution I put this code on each house and toggle them all on and off with GetKeyDown:

 using UnityEngine;
 using System.Collections;
 
 public class clickonoffmulti : MonoBehaviour
 {
 
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.H))
         gameObject.GetComponent<Renderer>().enabled = !gameObject.GetComponent<Renderer>().enabled;
     }
 }
 

Would still be nice to know how to toggle them all on and off with a mouse click on any of them;)

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