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Question by kidrockkenny · May 28, 2012 at 04:28 AM · collidermeshmodel

how do i make my modle solid?

hi i made a modle in blender and its a sphere with mountains all over it becuase its a planet but the problem is i just fall through it in unity i checked the generate colliders and have a capsule collider on my character and i still fall through it worked when the model was smaller for some odd reason but when i scalled it up i just fall throught it and i added mesh colliders and everything to the model. Im out of ideas can someone give me an idea to try thanks

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avatar image You! · May 28, 2012 at 04:47 AM 0
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Does the planet have a collider? If it does not, you need to add one to the planet. Also, if the planet has a mesh collider, add a capsule collider with a height of zero.

avatar image Scribe · May 28, 2012 at 07:46 AM 0
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If you have a rigidbody on your character then you can set its collision detection to continuous or continuous dynamic to stop this (continuous is the faster of those two, and the default discrete is the fastest but might be causing this problem) if you dont have a rigidbody attached to your character the $$anonymous$$'s answer should work.

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Answer by Daniel 6 · May 28, 2012 at 06:49 AM

Reduce fixed time step (Edit/Project Settings/Time) until the collision is detected.

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Answer by kidrockkenny · Jun 02, 2012 at 01:59 PM

thanks but i found out that when i imported my model from blender it also imported a animation componet for some odd reason and when i removed it the model was visible

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avatar image Bunny83 · Jun 02, 2012 at 02:03 PM 0
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That's a common mistake. A lot people import accidentally the basic animation. If the animation animates the root bone, in most cases the model is moved to 0,0,0 when you play the animation.

If you don't need animations, don't import them. Check your importer settings

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