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Question by Frac7ure · Dec 20, 2012 at 05:53 PM · c#iosxmllinux

Saving and sending an XML file across a network

I've done a little research and don't know if the following is possible.

At the moment I have created a small application in Unity that generates an XML file. This file will be used to help set up my game. It's done in Unity due to it being cross platform with no need to re-write a single line of code. Eventually this will run on an iPad.

However, my game will be running on a linux computer and I need to pass over the XML file to the computer that will be running the final game (please don't ask why I'm doing that, it's something I need to do). So what I want to know is the following:

Can I generate my XML file on an iPad and have that XML file be saved, and transmitted to a linux machine, without the need to manually copy the file over. If so, how is this possible?

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Answer by originalNarf · Dec 21, 2012 at 12:17 AM

Does this answer your question http://answers.unity3d.com/questions/10348/upload-download-xml-files.html ?

You shouldn't encounter any problems because you're going from iPad to Linux.

If you need the iPad to talk directly to the Linux machine, this looks like what you need to use: http://stackoverflow.com/questions/7395741/c-sharp-ipaddress-from-string

If you're using something other than Unity to generate the XML, you need an entirely different sort of solution. You could save the XML to a Dropbox on the device, and let the Linux machine get the file through normal Dropbox syncing.

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