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Question by billyjoetyler · Nov 15, 2014 at 04:27 PM · mousesensitivitymouse-sensitivity

Mouse sensitivity

Is there away to change general mouse sensitivity, this means all mouse movements not just first person view. If anybody knows how to please tell me.

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avatar image static_cast · Nov 15, 2014 at 05:42 PM 0
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You can't. The Project Settings aren't accessible from script, from what I've seen.

Ins$$anonymous$$d, you could hide the cursor and make your own cursor so you can have your own sensitivity on it.

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Answer by static_cast · Nov 15, 2014 at 04:59 PM

1) There's nothing wrong with using the editor to do things. I learned that the hard way.

2) Here is code to do FPSMouse:

 float mouseSpeedX = 1;
 float mouseSpeedY = 1;
 float xRotation = 0;
 float yRotation = 0;
 void Update()
     {
     //Get mouse input
     yRotation = -Mathf.Clamp(Input.GetAxis("Mouse Y") * mouseSpeedY, -80f, 80f);
     xRotation = Input.GetAxis("Mouse X") * mouseSpeedX;
 
     //Apply to camera and player
     Camera.main.transform.eulerAngles += new Vector3(yRotation, 0f, 0f);
     transform.eulerAngles += new Vector3(0f, xRotation, 0f);
     }

This script assumes that you're using a player to rotate on the side-to-side and a camera to rotate up-to-down.

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avatar image billyjoetyler · Nov 15, 2014 at 07:02 PM 0
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Ok, but say I have two mice, one is not very senstive while the over is super so. how do I change the sensitivity in the stand alone build so they can be the same sensitivity.

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Answer by AngryBurritoCoder · Nov 15, 2014 at 04:39 PM

yes there is , if you code it correctly in the first place. Go Unity Bar On Top -> Edit -> Porject Settings -> Input Then ... Find the mouse X, Mouse Y inputs, and change the sensitivity setting to higher or lower ( pss you gotta use those inputs in your code for it to affect all your mouse sensitivity )

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avatar image billyjoetyler · Nov 15, 2014 at 04:48 PM 1
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I knew you could do this but is there a way to change the senstivity through a script, this does it through the editor.

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