- Home /
Mesh vertex count differs on Mac/Windows
I have a very simple mesh which is 10 vertices/8 triangles in 3DS MAX. Once imported (as FBX) into Unity, the SAME file is 13 vertices/8 triangles on my windows boxes and 10/8 on mac computers. I have disabled all import settings such as mesh compresssion/optimization and uv generation.
What on earth is going on and how do I fix it? I need this mesh to be identical so i can edit the vertices during runtime (without compiler specific code.. ugh)
Attachment is the FBX file in question.
it has 10 vertices and 8 triangles on my windows unity 3.5.0
can you debug all vertices from unity to log (with it coordinates) and post them here? it's interesting where are thoose 3 vertices generated 8)
Answer by Bunny83 · Jul 20, 2012 at 10:53 AM
I guess i know what is different ;) One time you selected Tangent: Calculate and one time you imported them. When you import them, it seems you have different tangents on 3 usually shared vertices. So decide what you need / want.
Your answer
Follow this Question
Related Questions
Compile a game for iOS, Mac, PC - how much adjustment? 2 Answers
Color triangle on mesh 3 Answers
Unity 3D White Screen Error 0 Answers