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Navmesh agent problem
İ have agent idle...i made trigger to when i pass as FPS controller agent follow me and game over..But agent start follow but it stops place where i pass trigger not following me...
 using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.AI;
  public class hedefbul : MonoBehaviour
  {
      public GameObject target;
      public NavMeshAgent agent;
      // Start is called before the first frame update
      void Start()
      {
         
      }
  
      // Update is called once per frame
      void OnTriggerEnter()
      {
          agent.SetDestination(target.transform.position);
  
  
      }
  }
 
              Answer by unity_ek98vnTRplGj8Q · Jan 27, 2020 at 08:03 PM
Right, you only set the target position once. If you want it to follow an object, you need to update your path repeatedly. There may be a cleaner way to do this, but here is an easy way -
 using System.Collections;
   using System.Collections.Generic;
   using UnityEngine;
   using UnityEngine.AI;
   public class hedefbul : MonoBehaviour
   {
       public GameObject target;
       public NavMeshAgent agent;
       public float pathUpdateInterval = 1f;
 
       private GameObject activeTarget = null;
       private float timer = 0f;
       
       // Start is called before the first frame update
       void Start()
       {
          
       }
 
       void Update(){
           if(activeTarget == null) return;
           
           timer += Time.deltaTime;
           if(timer >= pathUpdateInterval){
               timer = 0;
               agent.SetDestination(activeTarget.transform.position);
           }
       }
   
       // Update is called once per frame
       void OnTriggerEnter()
       {
           activeTarget = target; 
           timer = pathUpdateInterval;
       }
   }
 
              but my enemy will be idle first..so when idle even if i collide with enemy..FPS will not die..but after trigger which above activated when FPS collide with enemy FPS will die..how can i do that ? it is so confusing..i am beginner at unity and my english not perfect sorry about that..
I'm sorry, can you rephrase your question? I'm not quite sure what you are asking
Your answer