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Question by adriel0000 · Dec 19, 2012 at 07:49 PM · networkingmultiplayervariablerpc

Send Variable.

Hello, I'm spanish, sorry for my bad English.

What I have to do in my game: I'm making a multiplayer game using the Networking brings Unity3D. I need the server to send a variable to the client (the number of players). And vice versa. I have read that I need RPC. But do not know how to use it to send a variable. I wish that they should put me an example if you could.

Thanks.

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avatar image Alec Thilenius · Dec 19, 2012 at 11:29 PM 0
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I know this will sounds rude, but you need to pick something orders of magnitude simpler to start with. Networked games are a can of worms like you wouldn't believe.

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Answer by DuxDucis · Dec 19, 2012 at 11:36 PM

Ok so lets suppose you have an integer with the number of players, Ill assume it's called playerCount.

Now, you need a MainCommunicator which will hold all the starting server and server waiting room code where you will do this, assign it a NetworkView component and in your script that holds playerCount add this.

 //If using Javascript
 (RPC)
 function SetPlayerCount(pC : int){
 
 playerCount = pC;
 
 }
 
 //If using C#
 [RPC]
 void SetPlayerCount(int pC){
 
 playerCount = pC;
 
 }

This is the function the server will be running on the clients, so in the server, each time playerCount changes you should run this code.

 networkView.RPC("SetPlayerCount", RPCMode.Others, playerCount);

Absolutely avoid calling this if the player is not a server, which can be done by

 if (Network.peerType == NetworkPeerType.Server){
 
 networkView.RPC("SetPlayerCount", RPCMode.Others, playerCount);
 
 }
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avatar image quarzwar · Dec 28, 2013 at 11:28 PM 0
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What if the player is not a server but still needs to send a variable to all the others, then what function will be called?

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