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Question by ItzChris92 · Jul 09, 2020 at 12:56 PM · visual studiocamera follow

[SOLVED] Why won't my camera follow my player?

Hey there, this script worked before I started dynamically spawning my player within the scene. My only change was the adding of a PlayerSpawned event to ensure my player had spawned before the script tried to reference it. But now the camera will not follow the player.

 using UnityEngine;
 
 public class CameraFollowPlayer : MonoBehaviour
 {
     private Transform target;
     private Vector3 offset;
     private float smoothing = 5.0f;
 
     private void OnEnable()
     {
         EventManager.playerSpawned += FollowTarget;
     }
 
     private void OnDisable()
     {
         EventManager.playerSpawned -= FollowTarget;
     }
 
     private void FollowTarget()
     {
         target = GameObject.FindWithTag("Player").transform;
         offset = transform.position - target.position;
     }
 
     private void FixedUpdate()
     {
         if (target != null)
         {
             Vector3 targetCameraPosition = target.position + offset;
             transform.position = Vector3.Lerp(transform.position, targetCameraPosition, smoothing * Time.deltaTime);
         }
     }
 }

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Answer by ItzChris92 · Jul 09, 2020 at 01:03 PM

Silly mistake by myself. I had copied and edited the PlayerSpawned event within my event manager but was still invoking the copied event. Oops

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