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MousePos To Transform
I making a plat-former and need to convert the mouse to a position, however its a platformer so Z must always = 0. Before you ask whether I've searched or looked at the scripting reference.... YES I have! :)
Answer by Dom3D · Dec 19, 2012 at 04:33 PM
If you want to pick a point on a "Plane" in 3D space using the mouse, you can just do that. Create a "Plane" with the right position (SetNormalAndPosition) facing e.g. towards the camera, then create a ray from the mouse position and do a raycast against the plane. Here some snippets without context:
_ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (_plane.Raycast(_ray, out distance))
{
_hitPoint = _ray.GetPoint(distance);
can you expand a bit more on the code you gave me? Im getting errors that I cannot fix with my level of knowledge of rays.
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