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How to use mesh collision for moving external object?
I would like to make a real time mesh collision simulation with moving external objects. Collision just work with internal primitives and with internal-external objects but external objects go trough each other. Is there any way to solve this or it is above the program capabilities?
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Sorry, your question doesn't make sense. There is already a mesh collider in Unity http://docs.unity3d.com/Documentation/Components/class-$$anonymous$$eshCollider.html If you are saying you want to make your own then the best of luck to you... After a few years of grad school you might have something up and running :)