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Question by Peanut97 · Dec 19, 2012 at 04:25 AM · movementgameobjectdestroymoveremove

Move object, then destroy it.

Hello Unity Masters,

I have a quick question that I am trying to get an answer to... I'm trying to get a gameObject (named "Hall") to move from Point A to Point B, then destroy itself (gets removed from the scene when it gets to Point B.)

If anyone could help me out with this problem, I would greatly appreciate it! THANK YOU!

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Answer by CodeMasterMike · Dec 19, 2012 at 06:30 AM

A very simple example:

 private Vector3 translateVector   = new Vector3(1.0f, 0.0f, 0.0f);
 private Vector3 startPosition     = new Vector3(10.0f, 0.0f, 0.0f);
 private Vector3 goalPosition      = new Vector3(20.0f, 0.0f, 0.0f);
 private bool useLerp              = true;
 public GameObject playerCharacter = null;
 
 Start()
 {
     playerCharacter.Transform.position = startPosition;
 }
 
 update()
 {
     if(playerCharacter != null)
     {
         if(useLerp == true)
         {
             playerCharacter.Transform.position = Vector3.Lerp(startPosition, goalPosition, Time.time);
         }
         else
         {
             playerCharacter.Transform.Translate(translateVector);
         }
         
         if(playerCharacter.Transform.position == goalPosition)
         {
             Destroy(playerCharacter);
         }
     }
     
     
 }

Basically, this example you can use either Lerp or Translate. Both works fine but works in different ways.

Good luck!

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