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Question by Mold · Dec 18, 2012 at 07:20 PM · objectfunctioncallonanother

How to call a function from a script component on another object

Basically I have one object that does nothing but act as a trigger, and another that I want to do something with.

First object has a script component that detects when something gets in the trigger, and does also have a variable set that leads to the target object.

Now, I want to call the function "onLogicInput" on the second object, which was defined in the script component called "LogicCablesSupport" that is added to the target object.

How would I call the function on the second object? C# pleas

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avatar image Eric5h5 · Dec 18, 2012 at 07:33 PM 2
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http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

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Answer by TheCheese · Dec 18, 2012 at 07:31 PM

from your trigger script:

 void OnTriggerEnter(){
 
     targetObject.GetComponent<LogicCablesSupport>().onLogicInput();
 }

OR - a slightly more efficient way to do it is to make your reference to the target object of type LogicCablesSupport. Then you can simply do:

 void OnTriggerEnter(){
 
     targetObject.onLogicInput();
 }

NOTE - this is assuming your targetObject variable is public and you've connected the two scripts in the inspector.

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avatar image jjmontes · Apr 18, 2014 at 05:47 PM 0
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For those looking for a JS answer, this would be targetObject.GetComponent(LogicCableSupport).onLogicInput(); (from http://answers.unity3d.com/questions/13248/how-to-call-a-function-from-another-script-getting.html )

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