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Question by bobin115 · Sep 28, 2014 at 12:20 PM · lightthanks

light on collision help (scripting)

i want a light to be off to start with then turn on when there is a collision with a tagged object here is my script

 function Start() {
 Orb.enabled = false;
 }
 var Orb : Light;
 Orb.enabled = false;
  
 function OnCollisionEnter(hit : Collision)
 {
 if (hit.gameObject.name == "bullet")
 {
 Orb.enabled = true;
 }
 }

  


the light doesn't turn on when collision is detected how can i fix this?

any suggestions/ amendments would be great

thanks

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avatar image tanoshimi · Sep 28, 2014 at 06:34 PM 0
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Have both your light and your bullet got a collider component? Does one of them have a non-kinematic rigidbody component?

avatar image bobin115 · Sep 29, 2014 at 09:36 AM 0
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i have a similar script which effects sound and that works fine and the bullet does have a collier

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Answer by iamthecoolguy11 · Sep 28, 2014 at 06:50 PM

use active instead of enable

 Orb.active = true; 



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avatar image bobin115 · Sep 29, 2014 at 09:31 AM 0
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i did this

 function Start() {
 Orb.active = false;
 }
 var Orb : Light;
 Orb.active = false;
  
 function OnCollisionEnter(hit : Collision)
 {
 if (hit.gameObject.name == "bullet")
 {
 Orb.active = true;
 }
 }

but it the light still doesn't come on

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Answer by screenname_taken · Sep 29, 2014 at 10:26 AM

Perhaps it's an issue with your lights and their types. Is it set as important or not important? Also, are you in vertex lit or forward rendering? and If in forward, how many pixel lights are you allowing in your project settings?

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