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Question by tatelax · Dec 22, 2011 at 10:09 PM · movementtransformtranslate

How do I modify the current transform?

I am trying to take the current transform of my object, and add 5 (or some number) to the Y axis. Right now I am doing this:

 transform.position.y += 1;

With that, my object just starts moving up in the air forever. How can I accomplish what I need?

THANKS!

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avatar image tatelax · Dec 22, 2011 at 10:50 PM 0
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PROBLE$$anonymous$$ FIXED

avatar image Bunny83 · Dec 23, 2011 at 12:59 AM 2
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@tatelax: So, if it's "fixed" how about writing an answer that explains what you solved your problem? This site should help other people with the same problem / question to find a solution.

To be honest i'm not completely sure what you want to do. I guess you do this in Update so yes, it would add 1 to y every frame. If you want just move it up once, you should call it only once. If you want a slowly s$$anonymous$$dy movement you need either some logic to detect when it reached your desired endposition, or use Lerp

avatar image tatelax · Dec 23, 2011 at 07:54 PM 0
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I thought about posting how I fixed it, but I have no idea how it fixed.

avatar image FLASHDENMARK · Dec 23, 2011 at 08:00 PM 0
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Damn, didn't read the comments before posting an answer.

Oh well.

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Answer by FLASHDENMARK · Dec 23, 2011 at 07:57 PM

You want to add a value once?

 function Update (){
     if(condition){
         NewPosition();
     }
 }
 
 function NewPosition(){
     transform.position.y += 5;
 }

NB: Just make sure to set 'condition' to false, or make it non-recursive(so it does not execute 'NewPosition' more than you want it to).

Just make sure you only execute the code once. You could also use booleans, but well that is preference.

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Answer by hesa2020 · Dec 23, 2011 at 12:47 AM

Its easy here the script :

in c# : transform.position = (new Vector3(transform.position.x,transform.position.y +1,transform.position.z));

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avatar image Bunny83 · Dec 23, 2011 at 12:52 AM 1
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I don't want to offend you, but that's exactly the same... Sure in C# the OP's code won't work, but since it works for him it's quite obvious that he uses UnityScript ;)

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