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Question by GADefence · Sep 21, 2011 at 03:26 AM · guilabel

Trying to draw a GUI

I am try to draw a GUI in unity. It is there to do the same thing as GUI's do in RTS/building games - you click something like "build" and more options pop up. I can draw the static GUI without an issue, but when it comes to for instance, click "Build" and having a few labels like "Road" and "House" pop up, I cannot get that to run.

Basically, here is what it would be. This is all in C#.

void OnGUI() { if GUI.Button (new Rect (0,0,50,50), "Build") { Caller(Build); } }

void Caller(string Call) { if (Call == "Build") { GUI.Label(new Rect(100, 100, 50, 50), "Road")); GUI.Label(new Rect(150, 100, 50, 50), "House")); } }

This is a fairly close example of what I need, but I cannot get it to work. I might get it to work if I jammed them all in the OnGUI command, but I saw it was possible to draw them out of the OnGUI command in other unity answers questions. I was curious as to what I am missing. Thanks for all of your time.

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avatar image jahroy · Sep 21, 2011 at 04:29 AM 0
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A good way to get help is to format your code so that people can read it.

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Answer by beco13 · Sep 21, 2011 at 04:58 AM

One suggestion of many...You can always sets a boolean to mark when something comes up...

or you can use GUI.Toggle

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