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Can I use a movie texture with alpha as a GUI object?
I want to use animated text from After Effects as part of my UI, so I have exported the animated text from AE as a .mov with alpha. Despite having alpha, there is a black box around the animated text when I bring it into unity as a GUI box. Is there a way to get Unity to read the alpha channel of the .mov when it is being displayed as a GUI box or button?
Thank you Jon
I did not. I can't remember the details of what I eventually found out, but I remember that it simply was not possible. I think movie textures just did not pay attention to an alpha channel by nature. I ended up fra$$anonymous$$g the text in another GUI object to get rid of the hard black edges and kind of explain the black background behind the text.
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