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Attaching box colliders to seperate body parts
I can't seem to figure out how to attach coliders to different parts of the character's body so that colisons and damage can be calculated more realisticly. The character has been animated with mecanim if that makes any difference.
Cheers!
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Answer by Loius · Dec 18, 2012 at 02:20 AM
Select a bone in the hierarchy, add a box collider to it?
I didn't know that I could attach coliders to bones! Thanks for the help!
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