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Question by lewis.hamilton · Aug 06, 2012 at 01:36 PM · animationsimultaneously

Playing two animations simultaneously

Hi. I'm created car model in 3DS max, and animated door open-close process. Animations for all 4 doors placed in one timeline. After importing fbx into Unity3d, I'm splitted animation to 4 parts:

  • "frontLeft"

  • "frontRight"

  • "backLeft"

  • "backRight".

I tried to play 2 animations simultaneously:

 void Update() {    
     ...
     animation.Play("frontLeft");
     animation.Play("frontRight");
     ...    
 }
 

-but, in this case, first animation immediately stops, and then plays second invoked animation.

How I can solve this problem?

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Answer by Seth-Bergman · Aug 06, 2012 at 02:14 PM

animation.CrossFade("frontLeft"); etc

http://docs.unity3d.com/Documentation/ScriptReference/Animation.html

you can also change the Blend mode to additive:

animation["frontLeft"].blendMode = AnimationBlendMode.Additive;

for each one (I think, always get that confused though, it's Additive or Blend...)

I think you should also set them to separate layers:

animation["frontLeft"].layer = 1;

etc...

and make sure they are all PlayMode.StopSameLayer

animation["frontLeft"].playMode = PlayMode.StopSameLayer;

some of those are probably already defaulted to those settings, but I don't recall which..

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avatar image Seth-Bergman · Aug 06, 2012 at 02:25 PM 0
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all this is probably not necessary, but I know the answer is in there somewhere...

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