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Question by nyonge · Jul 10, 2013 at 11:10 PM · variablesaccessforeachtype

Access all variables of type within a C# script

Is it possible to access all variables of a given type within a C# script?

Specifically, I'd like to take a whoooole bunch of AudioClip variables and, in the Start() function, put them all into an array (without having to manually add every AudioClip). Basically, the working equivalent of:

 foreach (AudioClip clip in this)
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Answer by Jamora · Jul 10, 2013 at 11:44 PM

What you're asking for can be done by reflection, as done here: http://stackoverflow.com/questions/7649324/c-sharp-reflection-get-field-values-from-a-simple-class . However, you do need to assign the AudioClips to the variables either in code or in the inspector.

A simpler way would be to select all AudioClips you want added, drag them all at once to the GameObject, then in a script in the same GameObject do:

     AudioClip[] audioClips;
     void Start(){
         audioClips = gameObject.GetComponents<AudioClip>();
     }
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Answer by tw1st3d · Jul 10, 2013 at 11:30 PM

Hmm. Well, I don't think you can do what you added in for code, but I know one thing you can do.

 using System.Collections;
 using UnityEngine;
 
 public class YourClassName
 {
     
     private AudioSource[] sources;
     
     public void Start()
     {
         SetSources(new AudioSource source1, new AudioSource source2);
     }
     
     public void SetSources(AudioSource[] SourceList)
     {
         sources = SourceList;
     }
     
 }
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avatar image Jonathon82931 · Jul 10, 2013 at 11:50 PM 0
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thank you.

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