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Question by
GarrettJohnson · Dec 17, 2012 at 05:47 PM ·
networkmasterserversocketsnetwork.connect
Does Network.Connect still go through the Master Server?
I'm looking for a way to transfer data quickly and at the moment I'm using Unity's MasterServer method for connecting a client to a host. However, I'd like to cut out the MasterServer as a middle man, if possible, without having to write custom socket code.
Does Network.Connect(ip) still use the MasterServer for communication? Or is it more direct?
Thanks
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