- Home /
Pixel snap for material made with Unlit Shader Graph?
The default sprite shader has a "pixel snap" option. Is it possible to have this option for a material made from an unlit shader graph?
Default shader: 
Custom shader: 
How can I get the "pixel snap" option for my material with the custom shader made with the shader graph?
 
                 
                defaultshader.png 
                (47.8 kB) 
               
 
                
                 
                customshader.png 
                (23.0 kB) 
               
 
              
               Comment
              
 
               
              Answer by exhitt · May 12 at 11:43 AM
I'm actually interested in this as well. Did you figure this out?
I believe Pixel Perfect Camera > Pixel Snapping does the job (there's one that works in 3D space), but I'm still testing it out.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                