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Question by slek120 · Feb 11, 2014 at 12:39 PM · coroutineyieldforeach

How do I do something after multiple coroutines finish?

I am trying to call a function after all the coroutines called in a function have finished

 void f()
 {
   Debug.Log("First");
 
   Queue<Vector2> vectors = new Queue<Vector2>();
   vectors.enqueue(Vector2.up);
   vectors.enqueue(Vector2.right);
   vectors.enqueue(-Vector2.up);
   vectors.enqueue(-Vector2.right);
 
   foreach(Vector2 v in vectors){
     StartCoroutine(g(v));
   }
 }
 
 IEnumerator g(Vector2 v)
 {
   Debug.Log(v);
 
   // This is just an example. Not what I am really doing
   yield return new WaitForSeconds(2*v.x*v.x+3*v.y*v.y);
 
   h()
 }
 
 void h()
 {
   Debug.Log("Last");
 }

The console will result in this

 First
 (0.0,1.0)
 (1.0,0.0)
 (0.0,-1.0)
 (-1.0,0.0)
 Last
 Last
 Last
 Last

How can I set up my code to not call the last function multiple times?


I have also tried this:

 void f()
 {
   StartCoroutine(g(vectors));
 }
 
 IEnumerator g(Queue<Vector2> vectors)
 {
   foreach(Vector2 v in vectors){
     yield return new WaitForSeconds(t);
   }
   h()
 }

This ends up doing each one consecutively instead of simultaneously.

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Best Answer

Answer by ArchyInf · Feb 11, 2014 at 01:09 PM

You need to share data between your coroutines.

Depending on your usage either add a new member to your class, eg:

 int runningCoroutines;

and set it to vectors.Count before starting the coroutines. Decrement it in g() and only call h() when runningCoroutines is zero.

or, when f() is called multiple times, create a shared container having the runningCoroutines member. Eg

 class SharedData
 { 
     public int runningCoroutines;
 }

which you instantiate once and pass to each coroutine.

Note: Coroutines are never executed in parallel, so sharing data between them is very easy. There are eg no run conditions.

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