- Home /
Physics (Joint) different in build to in editor
I've build a physics experiment that creates different wave forms using pendulums of different lengths and simple harmonic motion...
It all works fine within the editor however when I export there is one pendulum that swings far more than the rest and i've no idea why...
The only difference between the pendulums is the length of the "string" they are attached to...
Anyone have any suggestions?
I've uploaded a preview of it here
Your answer
Follow this Question
Related Questions
Connecting SpringJoint2D to Rotating Rigidbody2D With Correct Anchor 0 Answers
consecutive angularxdrive.positionspring.equals() not working 0 Answers
Bend object with physics interaction 0 Answers
Rigidbody hover, bodies connected with joints should hover together. 0 Answers
How to make Character Joint rotate towards a rest position? 0 Answers