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Question by Alex 10 · Dec 03, 2010 at 06:08 PM · collisionrigidbodycharactercontroller

Collision without rigidbody or character controller

Basically I would just like to know how to detect collisions with out having rigidbody or character controller attached to model.

thanks in advance, alex

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Answer by Eric5h5 · Dec 03, 2010 at 06:46 PM

You'd have to write your own collision detection system, which isn't trivial. That's why Unity includes physics, so you might as well use it.

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avatar image Alex 10 · Dec 03, 2010 at 07:37 PM 0
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thanks, i'll just stick with the physics system.

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