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Question by mobidix · Feb 26, 2013 at 09:24 AM · unity 4androidjavaobject

Unity 4.x call android method???

I use AndroidJavaClass and AndroidJavaObject.

But my device return error.

 02-26 17:56:34.391: E/Unity(9169): ! getMethodID("initPlasma", "(Ljava/lang/String;)V") FAILED!
 02-26 17:56:34.391: E/Unity(9169): JNI: Unable to find method id for 'initPlasma'



//used Unity 4.x code

 try
         {
             using (AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
             {
                 using (AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity"))
                 {
                     jo.Call(JavaMethods.initPlasma, "unity to android");
 
                 }
             }
 
         }
         catch (Exception e)
         {
             
             Debug.Log(e.StackTrace);
             
         }



export Eclipse project used Unity 4.x.

and I fixed extends UnityPlayerActivity. ex) class mainActivity extends UnityPlayerActivity

and Added code.

     public void initPlasma(final String unityMessage)
     {
         
         runOnUiThread(new Runnable() {
             public void run() 
             {
                 UnityPlayer.UnitySendMessage("targetUnityObj", "OnInitCompleate", unityMessage + " and android to unity");
             }
         });
     }




How can I edit it?

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Answer by mobidix · Feb 28, 2013 at 03:00 AM

Many tutorial say change Activity -> UnityPlayerActivity.

But, my case still use Activity.

 public class myAppActivity extends Activity


and myAppProxyActivity onCreate method, supportsNative value set false.

 boolean supportsNative = Build.VERSION.SDK_INT >= 9 /*Build.VERSION_CODES.GINGERBREAD*/;
             supportsNative = false;
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