- Home /
Question by
kmoosmann · May 09, 2014 at 08:27 PM ·
shadershadersimage-effectsbrightnesscontrast
Custom Brightness/Contrast shader doesn't work on OpenGL ES 2.0
As I'm not too good with writing shaders myself, I have used this shader: http://armedunity.com/topic/4950-brightnesscontrastsaturation-shader/
It works flawlessly in OpenGL ES 2.0 Emulation mode in Unity pro, but once deployed to the iPad, the screen is just black, except of the UI layer elements.
Can the shader be amended somehow to work properly on iOS? An answer would be highly appreciated, as my scenes look rather dull and the implemented contrast image effects just won't do the trick :)
Comment