Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gorgoroth · Dec 25, 2013 at 06:56 PM · terrainparticle systemlagtrees

Reducing Lag due to Large Particle Systems and Trees

In my game, I have a significant number of trees just painted onto the terrain so as to create the semblance of a forest. This usually causes my computer to lag whenever the trees are in sight. In another scene, I am trying to simulate a snow storm, which I feel I can only achieve using a large particle system. This gives my computer major lag. My computer is not old or anything, it is just a lot to render, but I don't know how to go about this any other way.

Does anyone know a way of reducing the lag while retaining the size and quantity of objects I desire?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image baci · Dec 25, 2013 at 07:41 PM 0
Share

I think some more information on the particle systems and trees would be nice - for example, are the trees just sprites or meshes, or are they the StandardAsset trees? $$anonymous$$aybe reduction of sprite resolution or mesh polycount could do it.

avatar image gorgoroth · Dec 26, 2013 at 05:23 AM 0
Share

The trees and particle systems are standard assets. The particle system is a dust storm.

avatar image Benproductions1 · Dec 26, 2013 at 06:17 AM 0
Share

as @baci suggested. If you want to keep the size and quantity of objects, you reduce the quality.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by emc233 · Dec 26, 2013 at 06:47 AM

you can decrease the clipping plane in main camera object. This will lower total objects rendered and increase speed.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image gorgoroth · Dec 27, 2013 at 06:20 PM 0
Share

That definitely helped with the trees, thanks.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make lag free terrains 1 Answer

Can't use tree brush tool 0 Answers

Tree brush making very tiny trees 0 Answers

Trees Appearing under the Terrain 2 Answers

Making the Terrain Trees Break 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges