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Should i use animation or physics for tree chopping?
Im making a AOE style RTS game, and my villagers need to chopp down trees to gather wood. But im not sure if i should animate a falling tree, or if i should make the trees fall over using physics. Any toughts?
Answer by Hawaii_Dev · May 16 at 02:40 PM
Depends on the use case. If it is an essential part of the game I would go with physics. If the land around the tree is flat and will not change, I would animate the tree. If that is just a tiny detail animation I would animate the tree. It also depends on the rest of the game, if the whole game uses animations that will fit better into the game but if the game revolves around physics make it physics-based. Everything is up to you but think about how the player will interact with that. @Lavaflame