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3DsMax visibility track to unity?
Hi there. Is it possible to import the data from the visibility track in 3dsmax to Unity? Or does it only import translation/scale/rotation? We want to animate some parts that need to hide and unhide on specific keyframes. We animate the visibility track in 3dsmax to do this but we can't import this in unity apparently.
Do we need to export those frames to xml and load that in unity with a custom script or what do you think?
Answer by kamullis · Mar 18, 2014 at 02:54 PM
Been looking into this one for a while now and it looks like visibility and material animation will not import into Unity. Looking for a way to script this, but I'm pretty new to scripting so this may be way over my head.
Let me know if you guys come across anything.
Answer by Jeff_B · Mar 18, 2014 at 04:27 PM
No, transparency in Unity must be done by animating the alpha of the material(s). And, currently there is a bug that will not allow color/alpha animation in the Legacy Animation editor. (Much reported and complained about)
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