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Question by nasos_333 · Feb 14, 2014 at 08:54 PM · crashloadingmemory leak

Unity full memory crash, during AssetDatabase.LoadAssetAtPath

AssetDatabase.LoadAssetAtPath, when run for the whole "Asset/" directory as path will crash the system, even if the type is specified and cant possibly be more than a few MBs

It is like loading every single asset in RAM to do the load of the specific type

I have come across it in Smoothmoves and i supect it is the same when ORK2 crashed on me as well when trying to update all event files in the project

I manually fixed it in Smoothmoves by limiting the search to specific folders

Any idea why this happens ? Is it a bug ?

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