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Question by FLorianBurchett · Oct 20, 2013 at 11:51 PM · iosraycastcrashtouchxcode

Raycast Hit App Crashes on touch

Hey everybody,

i use a raycasthit to check if any of my mesh collider was hit. here is the code:

 for(int i = 0; i < Input.touchCount; i++)
             {
                 currTouch = i;
                 if(Input.GetTouch(i).phase == TouchPhase.Began)
                 {
                     ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
                     if(Physics.Raycast(ray, out rayHitInfo))
                     {
                         rayHitInfo.transform.gameObject.SendMessage("OnTouchBegan3D");
                     }
                 }
             }

this works fine in unity 4.1.1 but when I use it in 3.5.4 (i am stuck to that due to a plugin licensing issue) and build it in xcode the app crashes when i touch anywhere on the screen.

alt text

Any idea how this could happen?

thanks in advance for your answers.

bildschirmfoto 2013-10-21 um 01.45.51.png (297.2 kB)
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avatar image rutter · Oct 21, 2013 at 12:01 AM 0
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EXC_BAD_ACCESS is usually caused by a NullReferenceException.

avatar image FLorianBurchett · Oct 21, 2013 at 12:03 AM 0
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In the Unity preview everything works fine, of course there i just use On$$anonymous$$ouseDown but after building it in xcode it even crashes when i hit a field without any collider ...

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