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Question by ....... · Dec 28, 2012 at 02:42 PM · guiiostexturematerialipad

How do I get Texture from material

Hi, I have 14 buttons with different textures. I made a sprite sheet and assigned to the texture of a Material. I am trying to use the SetTextureOffset() to get the required image from the sprite. I am sure that my offset and tiling are correct (because I can see them in the preview windows of the material). When I try to display it on my device, I just get a black rectangle. I am using UnityPro iOS. and the app is for iPAD only.

How can I get the desired Texture from Material? Also, I am not sure if "_MainTex" is the right parameter?

Here is my code:

 Material agentMaterial = Resources.Load("AgentMaterial") as Material;
 agentMaterial.SetTextureOffset("_MainTex",new Vector2(0.0f,0.875f));
 Texture tex = agentMaterial.GetTexture("_MainTex");
 GUI.DrawTexture (scaleRect(500,20,250,250),tex);
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avatar image Jessy · Dec 28, 2012 at 05:25 PM 0
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Why don't you just use .mainTextureOffset and .mainTexture?

avatar image ....... · Dec 28, 2012 at 05:39 PM 0
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I tried it (code below).. But result is still the same- I get all of the main texture ins$$anonymous$$d of a part of it :/

         agent$$anonymous$$aterial.mainTextureOffset = new Vector2(0.0f,0.875f);
         Texture tex = agent$$anonymous$$aterial.mainTexture;
         GUI.DrawTexture (scaleRect(450,20,250,250),tex);

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Answer by PAEvenson · Dec 28, 2012 at 06:08 PM

I am pretty sure GetTexture returns the full texture, I dont believe you can use material like what you are doing...try looking at this http://answers.unity3d.com/questions/230128/texcoords-rect-for-guidrawtexturewithtexcoords.html

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