- Home /
Alternative to Mesh.RecalculateNormals
Hi, I was trying to find out how Mesh.recalculate Normals work but the unfortunately all the ways i can find on internet like Average normals/ weighted normals do not give precise results as Mesh.recalculateNormals().
Can someone please let me know how exactly mesh.recalculatNormals() is calculating normals?
Regards,
Comment
Your answer
Follow this Question
Related Questions
issues with mobile build 0 Answers
Mesh Normal 1 Answer
Meshes flipping on procedural generation 0 Answers
Lighting Issues with custom generated mesh 0 Answers
Why the cube in unity has more than 8 vertices even without normals? 2 Answers