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Question by $$anonymous$$ · Dec 15, 2012 at 05:27 PM · c#javascript

C# to JavaScript translation

I found script,but he's been written in C#. Help please to translate it from C# to JS


 using UnityEngine;
 using System.Collections;
 public class Control : MonoBehaviour
 
 {
     private Vector3 inp;
     private Vector3 delta;
     private Vector3 oldPos;
     private const float pi2 = Mathf.PI * Mathf.PI;
     public float diam = 2f;
     public float speed = 10f;
     public Transform cam;
         // Use this for initialization
         void Start ()
         {
             oldPos = transform.position;
         }
         // Update is called once per frame
         void FixedUpdate ()
         {
             inp.x = Input.GetAxis("Horizontal");
             inp.z = Input.GetAxis("Vertical");
         }
     void Update()
     {
         Vector3 cp = transform.position - cam.position;
         cp.y = 0f;
         transform.Translate(Quaternion.LookRotation(cp) * inp * speed * Time.deltaTime, Space.World);
         delta = oldPos - transform.position;
         float ang = Mathf.Sin(delta.magnitude / diam / pi2) * Mathf.Rad2Deg;
         transform.RotateAround(Vector3.Cross(delta, Vector3.up), ang);
         oldPos = transform.position;
     }
 }
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Answer by bompi88 · Dec 15, 2012 at 05:42 PM

 private var inp : Vector3;
 private var delta : Vector3;
 private var oldPos: Vector3;
 private var pi2 : float = Mathf.PI * Mathf.PI;
 public var diam : float= 2f;
 public var speed : float = 10f;
 public var cam : Transform;
 
 // Use this for initialization
 function Start ()
 {
     oldPos = transform.position;
 }
 
 // Update is called once per frame
 function FixedUpdate ()
 {
     inp.x = Input.GetAxis("Horizontal");
     inp.z = Input.GetAxis("Vertical");
 }
 
 function Update()
 {
     var cp : Vector3 = transform.position - cam.position;
     cp.y = 0f;
     transform.Translate(Quaternion.LookRotation(cp) * inp * speed * Time.deltaTime, Space.World);
     delta = oldPos - transform.position;
     var ang : float = Mathf.Sin(delta.magnitude / diam / pi2) * Mathf.Rad2Deg;
     transform.RotateAround(Vector3.Cross(delta, Vector3.up), ang);
     oldPos = transform.position;
 }
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avatar image $$anonymous$$ · Dec 15, 2012 at 05:48 PM 0
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Thank you very much!

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