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Question by HolBol · May 09, 2010 at 12:39 PM · gameobjectguitexture

Guitexture for targets

How would i draw a guitexture that is always over one gameobject?

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avatar image spinaljack · May 09, 2010 at 03:53 PM 0
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Can't you use a mesh ins$$anonymous$$d? GUI items will render over physical objects so you can see them through walls

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Answer by Eric5h5 · May 09, 2010 at 02:15 PM

Use a script like this...it uses GUIText, but you can change that to GUITexture easily enough.

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avatar image HolBol · May 09, 2010 at 03:22 PM 0
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I tried this, but it gives really odd results, the mesh of the object just dissapears and is very far away from where it should be... what's happening?

avatar image Eric5h5 · May 09, 2010 at 04:15 PM 0
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@Fishman92: Sounds like you're not using it correctly, because the script doesn't affect the game object at all, it's just for the GUIText object.

avatar image HolBol · May 09, 2010 at 06:24 PM 0
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got it to work, but how do i scale down the texture?? It's huge!

avatar image Eric5h5 · May 09, 2010 at 07:46 PM 0
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@Fishman92: Either change the scale, or change the pixel inset values.

avatar image HolBol · May 09, 2010 at 08:00 PM 0
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tried this, but it doesn't always go directly over the target, depending on where you're looking from; it often appears quite away above but other times dead on.

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