Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alexkaskasoli · Dec 10, 2013 at 04:38 PM · lerpslerp

Swing an object back and forth

I'm trying to write a piece of code that swings an object forward and backwards. Eventually it will be for swinging a close combat weapon in an FPS.

 IEnumerator swing() {
 
    Vector3 orgPosition = holdRight.transform.localPosition;

    holdRight.transform.localPosition = Vector3.Slerp(orgPosition, this.camera.transform.forward * 2.0f, 1.0f * Time.deltaTime);

    yield return new WaitForSeconds(0.5f);
 
    holdRight.transform.localPosition = Vector3.Slerp(holdRight.transform.localPosition, orgPosition, 1.0f * Time.deltaTime);
    attacking = false;
 }

Now what I'm trying to do here is slerp the weapon (child of camera) forward relative to the camera. Wait half a second and then slerp it back to the original position.

The forward slerping is not relative to the camera. In the original orientation that I start with, it slerps forward. If I turn the character around 180 degrees, it's slerping backwards.

Also it doesn't slerp back to the original position after .5 seconds. It just stays where it is.

Could anyone point out where I'm wrong and/or provide better guidelines to swing a close combat weapon around using code. (I have 0 experience using animators ;))

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Dec 10, 2013 at 04:41 PM 0
Share

Can't you use an animation ins$$anonymous$$d?

avatar image alexkaskasoli · Dec 10, 2013 at 05:02 PM 0
Share

Yes I could but I'm trying to do it with code for two reasons, I have no experience with animating (but should perhaps learn that). Also I would like to change it "on the fly" when I get it working (ie. change direction and rotation when something happens, like enemy attacking, dodging, countering)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to use Slerp / Lerp / RotateTowards to rotate an object (from-to) two rotations but around their Y axis only? 0 Answers

Slerp / lerp not creating a smooth transition 2 Answers

Is it possible to use a quaternion from a gameobjects position to another gameobjects position? 1 Answer

(s)lerp y-rotation to the direction of velocity 0 Answers

Rotation with RotateAround 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges