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Question by Dalsia · Feb 01, 2018 at 08:35 PM · raycastcollider2dbounds

Can you find the length or “bounds” of an edge collider2D using Bounds?

Can you do this? I want to shoot a raycast upward from the very beginning of one end of my edge collider. I know this works with box colliders by finding the boundaries of the box collider, but will this work with edge colliders?

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avatar image TreyH · Feb 01, 2018 at 08:42 PM 0
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What sort of bounds are you expecting to get back? A rectangle would be straightforward, with you just taking the $$anonymous$$/max of each x/y component in your edge collider vertices. You could also find vertices for the $$anonymous$$imum convex polygon required to cover your collider vertices.

avatar image Dalsia TreyH · Feb 01, 2018 at 11:18 PM 0
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I want to know the exact starting point of the very beginning of either side of the edge collider. I know this is possible to do using a box collider, but I want to know if I can get the same point on a flat line (edge collider). I want to be able to shoot a raycast from this point.

While it may not necessarily be the "bounds" of the edge collider, I only described it as "bounds" because I'm not familiar with another way of finding points on a collider.

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