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Reduce Poly Count Within Unity? Higher FPS?
My Game Is Running incredibly slow, but when I take out a city, that I have built within it, it runs at 100fps. I can only assume its because of the polygon count, so is there any easy or automated way I can either reduce the polygon count or make the game run a lot faster INSIDE UNITY? Its at around 12fps now, any help would be greatly appreciated.
Answer by GamingNewBie · Jan 27, 2013 at 08:36 AM
Reduce the poly count as much as possible.
Secondly Use "occlusion culling", improves the performance of the game.
http://docs.unity3d.com/Documentation/Manual/OcclusionCulling.html.
2 problems, I dont have pro, and I was wondering how to reduce the poly count INSIDE UNITY!!
Thanks,
You can't - not without an add on. Cruncher will do it for you, so will a modelling package.
What is the number of draw calls you have?
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