Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Borzi · Nov 29, 2013 at 05:48 PM · raycastvariablevelocitybulletconversion

What is this variable type?

Hey, I am trying to convert a script into C# which sends a bullet along the raycast. Anybody know what the variable type is that is throwing up errors here?

 //Instantiate the Bullet
         Rigidbody instantiatedBullet = Instantiate(Bullet, WeaponPoint.position, WeaponPoint.rotation);
         //Set the position on where it has to go and how quickly
         instantiatedBullet.velocity = (Hit.point - transform.position).normalized * muzzleVelocity;
         //Make it go in the right direction
         instantiatedBullet.rotation = Quaternion.LookRotation(instantiatedBullet.velocity);


Original Script: http://answers.unity3d.com/questions/129516/shoot-bullet-along-the-ray-cast.html

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Nov 29, 2013 at 05:58 PM 0
Share

What error are you getting? And on what line? An how do you declare 'Bullet'?

avatar image Borzi · Nov 29, 2013 at 06:12 PM 0
Share

First line of the script:

 Rigidbody instantiatedBullet = Instantiate(Bullet, WeaponPoint.position, WeaponPoint.rotation);

Bullet is a variable of type GameObject

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Subhajit-Nath · Nov 29, 2013 at 05:56 PM

Try this one >>>

 Rigidbody instantiatedBullet = Instantiate(Bullet, WeaponPoint.position, WeaponPoint.rotation) as Rigidbody;
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Borzi · Nov 29, 2013 at 06:13 PM 0
Share

Yes it worked! :) Thanks!

avatar image Subhajit-Nath · Nov 29, 2013 at 06:15 PM 0
Share

Glad I could help you out.

avatar image
0

Answer by GameVortex · Nov 29, 2013 at 05:56 PM

You have not specified what error you are getting but I am guessing you are getting an error on the first line. The Instantiate function returns an object, you would most likely want to cast that object into the type the prefab is. If your prefab is a rigidbody you can do it like this:

 Rigidbody instantiatedBullet = Instantiate(Bullet, WeaponPoint.position, WeaponPoint.rotation) as Rigidbody;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Borzi · Nov 29, 2013 at 06:13 PM 0
Share

This also works thanks! (its the same answer really)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Clicking on an Object to Make it the Variable Target 1 Answer

Need Help with Bullets 1 Answer

Velocity powered rigidbody on a moving platform without parenting. 3 Answers

Best way to shoot physical bullets? 2 Answers

Raycasr in my fps? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges